[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos



Uploaded by: monokoma
Video Description:
http://www.unseen64.net
source: http://www.navgtr.org/
"Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America.
In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]


Tags for this video: 1994 1995 64 beta demo DS GameCube graphics Mario N64 NES nintendo proto shark silicon Super tech ultra Wii Zelda

Find more videos in the "Games" category
See more videos uploaded by monokoma

Related Videos
Zelda 64 [Ocarina Of Time] First 1995 Tech Demo[Nintendo 64] Project Reality Silicon Graphics CES Tech DemoFinal Fantasy N64 Tech Demo
zelda-64-ocarina-of-time-first-1995-tech-demo.htmlzelda-64-ocarina-of-time-first-1995-tech-demo.htmlzelda-64-ocarina-of-time-first-1995-tech-demo.html
Bugs in Super Mario 64 (nintendo 64)Some Nintendo 64 HistoryEarthbound 64 (Mother 3) Nintendo 64 Unreleased Beta
zelda-64-ocarina-of-time-first-1995-tech-demo.htmlzelda-64-ocarina-of-time-first-1995-tech-demo.htmlzelda-64-ocarina-of-time-first-1995-tech-demo.html


Share This Video:       StumbleUpon       del.icio.us       Reddit       digg       Furl       Spurl       Simpy       YahooMyWeb


Comments for this video: Show || Hide
Comments for this video on YouTube
no if u play grand ... ( 1 month ago by jedixo)
no if u play grand turismo any of them you take out the disk and the game still goes on but the music stops that is when the game is in ram, ridge racer 64 is a cartride game for n64 and all cartridge games have to stay in for the game to keep working thats why the n64 doesnt have any loading screens, if you dont believe me play a game boy game then take out the cartdrige while the game is on.
the texture chache ... ( 1 month ago by jedixo)
the texture chache which on the n64 without the 8mb expansion is 4kb and 2kb was acessable
yea that´s awsome ... ( 1 month ago by z3roo0)
yea that´s awsome graphics for 1994 xD
correct! recall ... ( 1 month ago by eatpogs)
correct! recall that the N64 could be fitted with the expansion pack as well, essentially adding an extra 2 MB of RAM for any game
yes i know that, ... ( 1 month ago by jedixo)
yes i know that, but u dont need that for any other console, if ur talking about the game loading into ram yes haveing thoes may alow it but unless the game is specificaly programed to run in ram it can't.
hahaha i like how ... ( 1 month ago by jedixo)
hahaha i like how he says it cant be duplicated by a cd system, well back then there was no such thing as the playstation so he is probably right when that movie was made but he is worng nowdays
None of these game/ ... ( 1 month ago by airraideagle)
None of these game/demos are running on N64, or N64 dev-kids or N64 prototypes.
They are real-time, but realtime only on SGI Onyx RealityEngine machines costing $100,000 and up.
Also, the N64 could not run this stuff at 60 frames per second. It would only be able to do about 30 FPS, at 1/4 the resolution, with lower polygon count.
That is what you ... ( 1 month ago by Samson1091)
That is what you call trying to be a salesman.. a stupid one.
"This is only ... ( 1 month ago by godoakos18)
"This is only possible on cartridges because CD-R is too slow" I mean...FAIL
In 1995 was. Do you ... ( 1 month ago by tommarques)
In 1995 was. Do you remember the loading screens on PS one? I do. And on N64? It hadn't.
Man! I remember as ... ( 1 month ago by XavierDemitri)
Man! I remember as a kid, Playing the N64 And thinking the graphics were amazing! But now it looks horrible!
And trust me people...
You think games look good now?
Wait a few years, You'll be amazed.
Yes, you're right, ... ( 1 month ago by godoakos18)
Yes, you're right, that is no question about the loading times, but...er...space and quality.
CD wins. But look at us, still talking about CD when Blu-Ray is about to take over DVD which took over CD which took over Cartridges :D
i remember the 1995 ... ( 4 weeks ago by clinch44)
i remember the 1995 release date i was mad when they push it way back to 96
Yeah, that's the ... ( 3 weeks ago by ElectriceGA)
Yeah, that's the best now.
But you have to look back twelve years, when CDs were relatively young and their technology wasn't as developed as it is now.
Paks win in the early 1990s.
Back then CDs were ... ( 2 weeks ago by Moto200Alt)
Back then CDs were much slower and could hold less data due to limited compression techniques.
Ever read the minimum requirements of an old 90's PC game? It requires you to have a x2 drive, and recommends x4. Now we have x52 in standard. Also, not always CD had 700MB of capacity.
Watch a Philips CD-i commercial, and they'll show you how horrible movies looked on CDs in the early 90's.
danger zone??? ( 1 week ago by Flamesofame)
danger zone???
Array ( 1 week ago by Minimoy)
not true actually.
the graphical improvements are getting diminished already, aside from resolution many people already can't tell what the huge difference is between an Xbox 360 game and a PS2 game. Compared to the actual performance boost the appearance is less and less of a leap. This will continue to thin out.
What will improve is the control schemes and perhaps the displays, that is somewhat different from console graphics. The paradigm of generational graphics is fast becoming passe.
what your saying is ... ( 1 week ago by woteva666666)
what your saying is bull theres a lot of games on the 64 that hold up to dis day Perfect Dark, KI, Turok 2 id even play golden eye over halo any day.
You think games look good now You'll be amazed cos games today wont be getting any better graphic wise the more graphics the more expensive to make more expensive to make the higher the risk
A consoles life span is 5-6 years but as sony has said the ps3 will be around for over 10 years i rest my case MAN!
omg! its ENDLESS ... ( 1 week ago by DiabloDave363)
omg! its ENDLESS OCEAN!
must have been ... ( 1 week ago by DiabloDave363)
must have been amazing at the time
That's quite ... ( 4 days ago by FeeLtheHertZ)
That's quite frankly not true at all. There's an immense noticeable difference between the best looking PS2 game and a mid-line Xbox 360 game; textures, lighting, view-distance, polygonal count, bit-mapping, bump-mapping, physics processing, and resolution. The list is huge.
What is true is games are not going to look, in comparison, what PS1 games look like to PS3 games. What real life looks like isn't going to change, so the closer games get, that level of detail will always hold.
COOL ( 3 days ago by morgangamer22)
COOL
and once we achieve ... ( 3 days ago by HubbaBubba9849)
and once we achieve perfect graphics, then what?
Doesn't that sound ... ( 23 hours ago by HubbaBubba9849)
Doesn't that sound like the direction Nintendo is going?



Tell a friend:


URL 
Embed Code