[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos
Uploaded by: monokoma
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http://www.unseen64.net
source: http://www.navgtr.org/
"Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America.
In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]
Tags for this video: 1994 1995 64 beta demo DS GameCube graphics Mario N64 NES nintendo proto shark silicon Super tech ultra Wii Zelda
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They are real-time, but realtime only on SGI Onyx RealityEngine machines costing $100,000 and up.
Also, the N64 could not run this stuff at 60 frames per second. It would only be able to do about 30 FPS, at 1/4 the resolution, with lower polygon count.
And trust me people...
You think games look good now?
Wait a few years, You'll be amazed.
CD wins. But look at us, still talking about CD when Blu-Ray is about to take over DVD which took over CD which took over Cartridges :D
But you have to look back twelve years, when CDs were relatively young and their technology wasn't as developed as it is now.
Paks win in the early 1990s.
Ever read the minimum requirements of an old 90's PC game? It requires you to have a x2 drive, and recommends x4. Now we have x52 in standard. Also, not always CD had 700MB of capacity.
Watch a Philips CD-i commercial, and they'll show you how horrible movies looked on CDs in the early 90's.
the graphical improvements are getting diminished already, aside from resolution many people already can't tell what the huge difference is between an Xbox 360 game and a PS2 game. Compared to the actual performance boost the appearance is less and less of a leap. This will continue to thin out.
What will improve is the control schemes and perhaps the displays, that is somewhat different from console graphics. The paradigm of generational graphics is fast becoming passe.
You think games look good now You'll be amazed cos games today wont be getting any better graphic wise the more graphics the more expensive to make more expensive to make the higher the risk
A consoles life span is 5-6 years but as sony has said the ps3 will be around for over 10 years i rest my case MAN!
What is true is games are not going to look, in comparison, what PS1 games look like to PS3 games. What real life looks like isn't going to change, so the closer games get, that level of detail will always hold.